Stellar Prisms are items that can be affixed to Stellar Novas in order to gain buffs. Prisms are acquired in the Neon Veil after acquiring 100 Hardlight. Hardlight can be obtained from defeating foes anywhere, but more Hardlight is gained by defeating foes in the Neon Veil. Additionally, after the defeat of the Vagrant of Space and Time, enemies have a chance to drop Hardlight items, which can grant large amounts of Hardlight. You can only hold up to 25,000 Hardlight at a time.
Stellar Prisms have set bonuses based on their Prism type and can roll 3 of 5 stats: Damage, Crit Damage, Crit Chance, Energy Cost, and Effect Duration. The first of these stats will be amplified and will have higher values. These directly apply to the Stellar Novas. Based on boss progression, Prisms can roll higher rarities, which increases the value of these stats.
To acquire Prisms, right click the specific Prism's conflux once you have 100 Hardlight. If you meet Andyer in the Neon Veil, this fulfills his first quest objective.
There are currently 8 Stellar Prism sets.
Stellar Prisms
Stellar Prism
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Effects
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Drop Source
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Auric Exalt Prism
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Exalted Resonance (1/3) After using the Nova, gain Exalted, buffing stats by 4%; Cap is 3 (2/3) Exalted stacks reduce Energy Cost at a 2:1 ratio (3/3) Exalted cap becomes 6
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100 Hardlight
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Bloody Banquet Prism
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Feast and Famine (1/3) The Nova charges by 1% for every foe killed by the Nova (2/3) Killing foes with the Nova increase Nova buff durations by 2 seconds (3/3) Killing foes with the Nova heals 2 HP
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100 Hardlight
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Crescent Meteor Prism
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Comet Mirage (1/3) Energy cost reduction from Prisms is reversed, increasing cost (2/3) Refund 20 Energy after casting the Stellar Nova (3/3) Increases Nova Energy generation by 25%
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100 Hardlight
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Deadbloom Prism
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Deadbloom's Perfusion (1/3) Increases damage dealt to enemies with debuffs by 12% (2/3) Crit damage against debuffed foes is increased by 30% (3/3) 10% of Crit Rate is added to Effect Duration
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100 Hardlight
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Dread Mechanical Prism
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Mechanical Rhythmn (1/3) Become Invincible for 1 second on cast of the Stellar Nova (2/3) Invincibility is extended to 2 seconds (3/3) Invincibility is extended to 5 seconds (+30 Energy Cost)
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100 Hardlight
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Lucid Dreamer Prism
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Dreamwalker (1/3) Nova Energy is infinite, but the Nova has a cooldown based on cost (2/3) The cooldown is reduced by 5 seconds when picking up Starlight (3/3) The cooldown now resets upon death
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100 Hardlight
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Luminous Hallow Prism
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Bygone Fairytales (1/3) Nova automatically activates; cost reduced by 2% of duration (2/3) Cost is reduced by 2% of Crit Rate (3/3) Cost is reduced by 6% of both Crit Rate and Effect Duration
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100 Hardlight
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Royal Sunrise Prism
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Welcoming Dawn (1/3) Nova damage stats are increased by 15% above or at 500 HP (2/3) Bonus is increased to 30% (3/3) Bonus is now active above 250 HP
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100 Hardlight
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